I hold a BSc in Game Design and Development and am eager to use my previous experiences, knowledge, and skills to fit into the role of a game designer and create something prodigious and worth remembering.
As a detail-oriented game designer with almost 3 years of hands-on experience in developing FPS, Open world, casual, hyper-casual, and board games, I have released 9 titles that have been enjoyed by hundreds of thousands of players. I am passionate about making an impact in the gaming industry and my latest experience includes leading a team of talented people along with my deep knowledge of gaming trends, storytelling ability, creativity, critical thinking, analytical thinking, and logical thinking to create a AA open-world RPG game for Web 3.0 .
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• Managed Team Members on the given tasks to provide optimal workflow and outcome
• Researched and documented Human Behaviour and different personalities, walk styles and stride length
• Worked on internal VR Game using Unreal Engine and built Dynamic personality system with integrated walk styles, gait and stride based on height and related animation BlendSpaces
• Worked on Front end and built Game Launcher using ElectronJS, HTML and CSS
• Researched and worked collectively on MeshMergeFunctionLibrary for reducing draw calls in Unreal Engine for custom character mesh
• Internal Application Quality Testing, Bug Reporting and Squashing
• Quickly learned ElectronJS and helped deliver excess projects
From Oct 2020 to Feb 2021
• Worked in Live-ops and delivered new features, updates and content for live services.
• Designed various in house games focusing on Gameplay, Level Design, UI/UX, in-Hand Feel, Looks, Features,
• Balancing and Game Audio Curation and Implementation.
• Creation of Game Development Pipeline that works best for the Organization and Optimization for Better workflow and Outcome
• Created and presented new Game Environment Document Format and Documented it as required.
• Created concise game documents, presentations, wireframes, user flow etc.
• Researched on different games and wrote case study with screenshots and its features to improve in house games.
• Co-Wrote Technical Document related to in house API Integrations and code used.
• Tested in-House Games Pre-Release for bug finding and squashing
• Collected User Statistics and checked for viabilities into current projects
• Reskinned Game to go with current Organization App Design
• Designed 9 Released Game Titles for Mobile from Casual and Hyper Casual game genres in 10months.
• Pitched Play Tested and got Applauded for original games that were taken forward in production.
From April 2021 to March 2022
• Authored and Maintained Game Design Documents
• Worked with Developers and Back End Engineers to implement and gather relevant analytics data from game
• Designed and Tuned games to create rich player experiences
• Closely participated in internal testing of games to focus on user experience and increase player retention
• Designed and rehauled Companion App Design with latest design trends
• Invited and Promoted from Game Design Consultant to Full Time Game Designer
• Previously Designed games were bought in-house to work further upon
From Jan 2022 to April 2022
• Creative Lead behind Web 3.0 based AA Openworld RPG Game
• Authored and Co-wrote Game Story with Narrative Events
• Authored and maintained Game Design Document
• Directing Visual and Narrative Style of game
• Created Combat Encounters, Points of Interest, Game Consumables within the game world and locations
• Collaborated with partners to ensure coherent and cohesive player experience for Technical Demo
• Directing one of a kind AA Open World game for the Web 3.0
• Implemented Narrative Design and Game Story to bring life to the game and create engaging player experiences
From April 2022 to Sept 2023